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omegafinal
The one-man show, Synsanoko Studios, producer of flash comics.

Chester Kwan @omegafinal

Age 38, Male

R.I.T.

Joined on 6/11/03

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Game Jam 7, Cyberangel re:Format Update #3

Posted by omegafinal - July 6th, 2012


Well I participated in Game Jam 7 and released a visual novel called "Wolf Equals Time". It was a personal failure. While I thought the game played competently through, it lacked the "juiciness". While I had a history of re-releasing games with some updates, such as features and rebalancing, I'm tempted on remaking it myself using just using whatever's in Flash, and without Fixel, mainly because of what I'm using to doing...and the font bugged me (my god it's tiny compared to the rest of the game window!). So yeah, concentrated juice is needed.

Granted, this is the programmer's first jam as far as I'm aware of, some slack was cut. Also given the fact I'm working on Cyberangel, I won't be able to work on this. Since this is kinda of a "structured rant", I don't think I want to rework it in the end. Just so this won't be my "latest work", I thought about releasing a new Turn-A Totally BS! installment (it's actually 80% complete) or a new Lovely Revy mission (character designs are done and the mechanics needs tweaking.). Or just concentrate on Cyberangel and make that as awesome as I can for a projected August 8th release.

This was my third jam. My first two were MolyJam and Ludum Dare, and both had an on-site location in Boston, both turned out some decent products. So the Newgrounds Jam was my first online one, but it was a personal failure. If there's a lesson learned, communication is key, period. I should've also came up with a Plan B, which was program my own version. Combined with the fact I had relatives over, that complicated things, but luckily parents and sister kept them entertained, while I was able to duck away working on this. So my part, which were the art assets, they suffered and they are not as cleaned up as they should be (also some of the emotions were misused, like the kid was way too happy in the beginning, and the beggar was more or less smirking the entire time. I thought I named the emotions clear enough, but it looks like it wasn't.). But I did have a good time just creating all those characters, cliched or not. I like Zita's design though. Even though I didn't have much fun taking part in the end, hopefully the others did have fun and gained some valuable experience. I know I learned a thing or two. Thankfully, all the worst parts are behind me now, hopefully the next jam experience will fare better for me.

As for Cyberangel, I'm currently holding auditions, and may have found a couple of candidates for some of the roles, but might extend it. Unfortunately I haven't worked on it much art-wise, but the script is getting tightened up. That's it.

Now here's a quick cartoon sketch for Turn-A Totally BS!...I blame the anime Haiyore! Nyarko-san, and the game Pokemon.

Game Jam 7, Cyberangel re:Format Update #3


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