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omegafinal

16 Game Reviews w/ Response

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A great reversal of a genre (or is it a sub-genre?). I really enjoyed it. What else can I say? Good pixel art, moody music, puzzles are reasonably challenging, and I liked how I discover more items and solutions after each playthough to get a better and better ending.

MEDAL BUG (Potential Spoilers):
"A Calm Night" medal unlocks when the "A Frightful Night" ending was earned. To replicate it, do everything to get "A Calm Night" ending, but DRINK the potion instead of pouring the potion on the meat.

Game Version: 1.1
Browsers used: Google Chrome (Logged into NG Account) and Mozilla Firefox (Not logged into account) on Windows 7

scriptwelder responds:

Thanks very much for the report!
I will post an update ASAP :)

I wish I had time to take part in the Global Jam, but that's life. Anyhow, I like the execution on the theme. The gameplay is simple and challenging, and a thrill if you manage to get momentum going. I also like the morbid tone of this submission combined with the happy white blood cells.

Also seeing how it's HTML5, I'll throw down what browsers I used to play this in. All are on Windows 7 unless noted:
Google Chrome v24.0.1312.57 m (works perfectly)
Mozilla Firefox v18.0.1 (works perfectly)
Internet Explorer 64-bit Edition v9.08112.16421 (Stuck at loading screen reading 0%. And I've played through it on Chrome...about four times now)
Safari on iPad2 (won't load at all)
Chrome on Samsung Galaxy S III (Extremely poor performance. Terrible framerate, and seriously delayed controls.)
Firefox on Samsung Galaxy S III (Stuck on loading screen at about 95%.)

Now I'm not sure why it wouldn't work on IE9 or the iPad2, since I know that I've tried out my team's MolyJam game, which is HTML5, on IE on the Microsoft Surface and it worked, the iPad, while it worked, it had really poor performance.

That is all. Excellent work, especially in 48 hours.

Nutcasenightmare responds:

Thanks for taking the time to do such a thorough cross-browser test!
I don't even have some of those devices to test on...

As for the iPad 2, it works fine on mine... although, I did upgrade it to iOS6.
I'm looking into why IE9 doesn't seem to work. As far as I can tell, it should have all the capabilities. So whyyyyyyy

Thanks again so much!

I'll rate this as objective as possible.

Okay, I'll admit that I do not condone what PETA's doing by having these parody games made, and Cooking Mama is really pushing it. Now onto the actual review.

The graphics are nice, and the morbidness of it as well. You've duplicated the style of Cooking Mama pretty well. Unfortunately that's the only upside of it.

Control wise, there were terrible registration issues. The neck cutting and the egg cracking has the poorest registration, making me having to "hit the egg" many times just to make it crack, and neck cutting too. The feather plucking, mixing, gutting, stuffing, oven, and tofu minigames are all fine.

Sound is alright, nothing special.

I've rated this just on the gameplay mechanics alone, not on the fact that this is another terrible PETA game (would I rate it this high if I did?). I'll admit, the Super Chick Sisters was nicely done, and it was a shame to see this to be not as good (gameplay-wise).

You show a lot of promise, the art is great, the gameplay is decent (aside from the registration problems); but it's just the fact that this is a PETA game, and gamers are not a big fan of it. Hopefully in the future you'll have something more original (and hopefully not connected to PETA). If you're going to continue making games for them, fine, it's you're choice. But again, you show promise, and I would like to see some great original work.

Final note, one reviewer (on Youtube) bought this up, you're essentially giving us the basic instructions of making a turkey dinner. I find it quite odd. Granted, you're trying to show us that it's "horrible", but still.

FunkWaxPuppie responds:

Thanks for your thoughtful review. I appreciate it. Admittedly this was my first point+click game, so the game engine was a bit of a challenge, and it's possible there were better ways to build it than I did. I'll keep this in mind for next time. Thanks!

Decent, but can be hard to get through

I like it. It has been a long time since I've actually made a flash game, so this is almost like a refresher.

I would say that it's easy to follow, but you are some questionable font choices that almost made my eyes bleed. That is the use of "outline" fonts is horrible, and getting through those is hard (but hey, I made it...somewhat). It would've also been better for you to add in a menu system (to the tutorial), because I personally hate linear tutorial slideshows, and it's just easier to navigate.

Don't feel bad about the enemy AI, it's a tough part. The best I've done is just animating the entire boss battle (which kinda made it feel like an early Megaman or Kid Icarus game).

If you are working on a version 2.0 of this with more advance elements you think people should know, I hope I've gave you some ideas on how it should navigate. This is a self tutorial piece, not a class lecture.

Overall, it's functional, and it serves its propose. Good job and faving it.

chunkycheese12 responds:

Version 2.0? After all those frame? You must be mad lol. I did worry a bit about navigation system ad the AI. And I put the codes at the end in case it was hard to follw, i'm not amazing at explaining ;D

Average Score for average game

First off, the intro segment is not neccessary, especially the longer than needed "scanning" part.

I'll delve into code for a bit, and say that you could've altered the bouncing on the bottom part of the screen to be higher, since it goes under Samus. Also, due to randomness of the angle and speed it'll bounce, sometimes the Metroid would go nearly horizontal, giving them a lot of cheap hits against Samus.

Also there was one instance where the Metroid just stood there, so change the speed parameters to randomize it to be at least one or above. I don't know anything about your code, so I hope you'll understand. I kinda like the fact the shots have a bit of an angle to them, but the old-school me hated it. Since this was a school project, I'll assume that was a requirement.

Nothing looks special right now, so I'll give you an average score, right in the middle. If you're going to continue on this beyond your class, do so and keep on improving!

triforceguy1 responds:

I'll probably be working on that stuff in the future since I'm not at that level yet.

Original take on a mediocure game mechanic

Not a big fan of this type of game. Get the object, an obstacle appears bouncing horizontally or vertically; wash, rinse, repeat until the player dies.

But I do applaud your original take on what I felt is a rather tiresome arcade game. Just the fact the balls bounce around dynamically at varying angles and speeds, made it more fun and challenging. Knowing it's tougher than the original play mechanics, adding in a health meter really helped balance out what would've been a overly hard game.

Again, despite not liking the original play mechanics of this kind of game, I do applaud your efforts on giving it an original spin.

chocolatechang responds:

Wow,
I really appreciate this.
Thank you.

One of the best "Difference" game ever

Just the fact the these are animated made it stand out from the rest. Also, marking the differences by "correcting" the mistake is pretty original rather than just circling it. While I like "ATI: Spot The Difference" for its bubble-headed cuteness, excellent art, and story; I love this one for its casual flair, animated look, music, and ambiance. Excellent game to play at night before heading off to sleep. Sweet dreams here.

Ivorydrive responds:

Thanks for all the kind words, that means a lot to me as I'm a big fan of sweet dreaming.

It was alright

Pretty much alright controls and the cutey girl saved this submission.

Even though the girl provided some eye candy, the game is just too plain. I suggest playing Sonic Blox for some inspiration for enhancing the gameplay.

Decent game, hope you can improve on it.

EmeraldTokyo responds:

Well, I plan on fixing her so she's interactive with the game, and reacts to your moves, which will be a lot better then it is now. The codes at this moment just elude me. Thanks for the score and truthful review.

The best Megaman game on NG ever

I'm serious too, you've got the controls down, and the Polarity switch works like a charm. Stage layout is great, and the Quickman stage energy beams is thankfully not a chore.

I would have like to have seen this turned into a top down shooter like Shikigami no Shiro or the old Capcom game Gunsmoke. Actually, take that as a recommendation for a possible sequel. Although that meant creating custom sprites.

Frankenroc responds:

I like your suggestion, thanks!

Too much the same

I've played the original one and now this one. It almost the same. The only changes you've made are that you can heal youself now in this version in battle, and the vice principle attacks are random now.

People say that it was too easy, but not to me, plays the same.

Oh yeah, i was the one who mentioned to you about Gokusen. The first DVD is already out.

And I'll qoute from my old review:
"Nice to see a different type of anime sim besides a dating. This is going on my favorites just for that reason."

The score is the same except for INTERACTIVITY, which is before a 7 and now an 8.

DAIRYDOG responds:

I'm afraid you are incorrect sir. Not only did I let you heal yourself now in battle and add more vice principle attacks, I added more encounters with Fuyutsuki, more character quests, and a new area, the arcade. Anyways, thanks for the review.

The one-man show, Synsanoko Studios, producer of flash comics.

Chester Kwan @omegafinal

Age 38, Male

R.I.T.

Joined on 6/11/03

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