Age/Gender: 23, Male
Job: Student
The one-man show, Synsanoko Studios, producer of flash comics.
Newgrounds Stats
Whistle Status: Bronze
Exp. Points: 5,075 / 5,380
Exp. Rank #: 3,995
Voting Pow.: 6.37 votes
BBS Posts: 39 (0.02 per day)
Flash Reviews: 122
Music Reviews: 5
Trophies: 2
Stickers: 0
All Flash Reviews
122 Reviews | 34 w/ Responses
...since the last episode. The graphical quality is still there, but I got lost in the story halfway through the episode since the dialogue isn't in English.
Seeing how it has been since 2005 you've last released an Angel B. Dean episode, maybe you should do a recap episode if you got the time. (And you know how some people are.)
I'll be looking forward to the final product.
Author's Response:
still work in progress :(
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It's interesting to see another "dodging the falling tetrominoes" Tetris movie, and I like how the blocks would fall with the music at times. Overall, it's an entertaining video commemorating the game's 25th anniversary.
Author's Response:
Thanks! The date of release was actually just a coincidence.
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"I'll rate this as objective as possible."
Okay, I'll admit that I do not condone what PETA's doing by having these parody games made, and Cooking Mama is really pushing it. Now onto the actual review.
The graphics are nice, and the morbidness of it as well. You've duplicated the style of Cooking Mama pretty well. Unfortunately that's the only upside of it.
Control wise, there were terrible registration issues. The neck cutting and the egg cracking has the poorest registration, making me having to "hit the egg" many times just to make it crack, and neck cutting too. The feather plucking, mixing, gutting, stuffing, oven, and tofu minigames are all fine.
Sound is alright, nothing special.
I've rated this just on the gameplay mechanics alone, not on the fact that this is another terrible PETA game (would I rate it this high if I did?). I'll admit, the Super Chick Sisters was nicely done, and it was a shame to see this to be not as good (gameplay-wise).
You show a lot of promise, the art is great, the gameplay is decent (aside from the registration problems); but it's just the fact that this is a PETA game, and gamers are not a big fan of it. Hopefully in the future you'll have something more original (and hopefully not connected to PETA). If you're going to continue making games for them, fine, it's you're choice. But again, you show promise, and I would like to see some great original work.
Final note, one reviewer (on Youtube) bought this up, you're essentially giving us the basic instructions of making a turkey dinner. I find it quite odd. Granted, you're trying to show us that it's "horrible", but still.
Author's Response:
Thanks for your thoughtful review. I appreciate it. Admittedly this was my first point+click game, so the game engine was a bit of a challenge, and it's possible there were better ways to build it than I did. I'll keep this in mind for next time. Thanks!
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All it is is a slideshow, that's it. You could've done a lot more with it, such as animating it with a classroom setting with a professor lecturing it or something.
Author's Response:
lol, those are good ideas, maby ill do something eles like that!
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"Decent, but can be hard to get through"
I like it. It has been a long time since I've actually made a flash game, so this is almost like a refresher.
I would say that it's easy to follow, but you are some questionable font choices that almost made my eyes bleed. That is the use of "outline" fonts is horrible, and getting through those is hard (but hey, I made it...somewhat). It would've also been better for you to add in a menu system (to the tutorial), because I personally hate linear tutorial slideshows, and it's just easier to navigate.
Don't feel bad about the enemy AI, it's a tough part. The best I've done is just animating the entire boss battle (which kinda made it feel like an early Megaman or Kid Icarus game).
If you are working on a version 2.0 of this with more advance elements you think people should know, I hope I've gave you some ideas on how it should navigate. This is a self tutorial piece, not a class lecture.
Overall, it's functional, and it serves its propose. Good job and faving it.
Author's Response:
Version 2.0? After all those frame? You must be mad lol. I did worry a bit about navigation system ad the AI. And I put the codes at the end in case it was hard to follw, i'm not amazing at explaining ;D
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First off, the intro segment is not neccessary, especially the longer than needed "scanning" part.
I'll delve into code for a bit, and say that you could've altered the bouncing on the bottom part of the screen to be higher, since it goes under Samus. Also, due to randomness of the angle and speed it'll bounce, sometimes the Metroid would go nearly horizontal, giving them a lot of cheap hits against Samus.
Also there was one instance where the Metroid just stood there, so change the speed parameters to randomize it to be at least one or above. I don't know anything about your code, so I hope you'll understand. I kinda like the fact the shots have a bit of an angle to them, but the old-school me hated it. Since this was a school project, I'll assume that was a requirement.
Nothing looks special right now, so I'll give you an average score, right in the middle. If you're going to continue on this beyond your class, do so and keep on improving!
Author's Response:
I'll probably be working on that stuff in the future since I'm not at that level yet.
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"Original take on a mediocure game mechanic"
Not a big fan of this type of game. Get the object, an obstacle appears bouncing horizontally or vertically; wash, rinse, repeat until the player dies.
But I do applaud your original take on what I felt is a rather tiresome arcade game. Just the fact the balls bounce around dynamically at varying angles and speeds, made it more fun and challenging. Knowing it's tougher than the original play mechanics, adding in a health meter really helped balance out what would've been a overly hard game.
Again, despite not liking the original play mechanics of this kind of game, I do applaud your efforts on giving it an original spin.
Author's Response:
Wow,
I really appreciate this.
Thank you.
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You brought up a lot of great points, such as "this is gay" reviews, "cool" videos that are ironically terrible and immature, and the endless submission of porn/hentai quizzes (I remember that actually happened for a few days or so in the past). Although I think the adult/mature section is legit, since places like FYE have sections like those. At least Newgrounds doesn't parade it, and it's just a small link, unlike the larger FLASH PORTAL buttons.
Although the slow servers are in the past, and I occasionally get those server errors.
The blamming system I remember back then had a dedicated BLAM button, which I would've been more useful (obviously the mods would check the blammed flashes first before deleting it).
The rating system I actually wish it was more fine-tuned than its "None, Mild Excessive", and that reviewers can actually vote to see if the rating is appropriate for the flash or maybe even the reviewers choosing the rating as well. Obviously something that has to be beta-tested and all that.
I have to say, putting this up here takes a lot of guts, since some of the reviewers here are brutal for the wrong reasons or just plain mean. Not to mention that this is an insult to the community to some.
PS: I am a fan of your "12 FUs" series.
Author's Response:
Awesome to see a fan here. thanks for your input
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I've seen the original, so I knew what to expect from here. The story is simple and straight to the point. The voices are pretty good like the original. But I can't believe you didn't try recreating the credit sequence!
Author's Response:
bacause this is the credits and this is non-informative... IMHO
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Just the fact the these are animated made it stand out from the rest. Also, marking the differences by "correcting" the mistake is pretty original rather than just circling it. While I like "ATI: Spot The Difference" for its bubble-headed cuteness, excellent art, and story; I love this one for its casual flair, animated look, music, and ambiance. Excellent game to play at night before heading off to sleep. Sweet dreams here.
Author's Response:
Thanks for all the kind words, that means a lot to me as I'm a big fan of sweet dreaming.
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