Age/Gender: 24, Male
Job: Student
The one-man show, Synsanoko Studios, producer of flash comics.
Newgrounds Stats
Whistle Status: Bronze
Exp. Points: 5,095 / 5,380
Exp. Rank #: 4,024
Voting Pow.: 6.37 votes
BBS Posts: 39 (0.02 per day)
Flash Reviews: 122
Music Reviews: 5
Trophies: 2
Stickers: 0
All Flash Reviews
122 Reviews | 34 w/ Responses
First off, it's impossible to not get rated or reviewed here, since Newgrounds is a community that does what it does. It seems like you fear harsh criticism, which I do understand. It also seems like there are unfortunate amounts of "Youtube-style" comments that will only rate projects with a 0 or 10. just try your best to ignore those.
Onto the reviewing. The engine shows a lot of promise and I do like what has been done.
1. True/False: Works
2. Fill in the blank: What worried me was that it will only accept upper or lower case. I tried those two, plus "Sticky Keys" styles, they all work perfectly.
3. Checkboxes: Works
4. Drag n' Drop: Works
5. Highlighting: Works
6. Highlighting 2: Works
They all work without any hiccups, so you get a 6/6 equals to 100%. That gives you a 10/10. Nice work. Now make something out of it. Like a puzzle driven adventure game.
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This reminds of the concept of "Maxwell's Demon", separating the "cold" atoms and the "hot" atoms into separate rooms. I enjoyed playing it. The girls in the background are pleasing and not too distracting to the game. But at times they camouflaged the balls, making it hard to see which is which; especially in the final level where there are countless balls bouncing around. A dim subtle "warm/cold" colored halo around them should making them stand out better. The timer also got lost in the mix, I suggest having it centered and be a bit more bold.
In the end, I like it overall.
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"Best Sniping Game on Newgrounds to Date"
The story, the "Sin City" art direction of the cinematics, the tiny details of each level (and the blood and brains!), the "ragdoll physics" of the dead bodies, the increasing difficulty. Yep, comparing it other sniping games like Tactical Assassin 2 (Which I like for a different reason, because comparing the scenarios and target details here and there are like apples and oranges.), this is by far the best one to date overall.
If I have to nitpick (because nothing is perfect), it would be the dialogue font used in the cinematic. It just looked out of place. Maybe a lighter san-serif font or a comic-like font (it is told like a dark graphic novel) would be a better choice. Also there doesn't seem to be much padding on the left or right side of the text box in some instances. Again, I'm a picky typography nut, and this is just a very small part that does not detract from the game for most people.
Some improvements would getting some great voice actors to enhance the mood and timing. Even though it'll most likely bump it over the 10MB limit, You may request Tom Fulp to have it be specially uploaded. With a high quality game like this, he shouldn't say no. Another would be a shop to get rifles with better scopes and the like, I just like shop features in general. All that in a possible sequel or something.
That's about it, don't know what to say, except that this is a top notch game I really enjoyed.
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First off, the intro segment is not neccessary, especially the longer than needed "scanning" part.
I'll delve into code for a bit, and say that you could've altered the bouncing on the bottom part of the screen to be higher, since it goes under Samus. Also, due to randomness of the angle and speed it'll bounce, sometimes the Metroid would go nearly horizontal, giving them a lot of cheap hits against Samus.
Also there was one instance where the Metroid just stood there, so change the speed parameters to randomize it to be at least one or above. I don't know anything about your code, so I hope you'll understand. I kinda like the fact the shots have a bit of an angle to them, but the old-school me hated it. Since this was a school project, I'll assume that was a requirement.
Nothing looks special right now, so I'll give you an average score, right in the middle. If you're going to continue on this beyond your class, do so and keep on improving!
Author's Response:
I'll probably be working on that stuff in the future since I'm not at that level yet.
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It's tough doing this kind of storytelling, but I thought you were successful in doing so.
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Smooth simple graphics, easy mouse controls, upgrades; this game feels like a nice upgraded version of Asteroids with a tactical feel. I like it.
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Just the simple fact that it has the similar feel of the official "Meet the..." videos made this fun to watch.
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"One of the more uniquely made Zelda parodies"
I remember the moment I saw the first episode, I knew it was going to be a rather special Zelda fan flash. The simple stick figure-esque art, the off beat humor that took the basic storyline down a twisted demented path. It's great.
I noticed some elements are improved over the last one. It's longer, which is a good thing here. You also got better control over the audio, I didn't really notice any pops like in the last one.
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"Original take on a mediocure game mechanic"
Not a big fan of this type of game. Get the object, an obstacle appears bouncing horizontally or vertically; wash, rinse, repeat until the player dies.
But I do applaud your original take on what I felt is a rather tiresome arcade game. Just the fact the balls bounce around dynamically at varying angles and speeds, made it more fun and challenging. Knowing it's tougher than the original play mechanics, adding in a health meter really helped balance out what would've been a overly hard game.
Again, despite not liking the original play mechanics of this kind of game, I do applaud your efforts on giving it an original spin.
Author's Response:
Wow,
I really appreciate this.
Thank you.
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You brought up a lot of great points, such as "this is gay" reviews, "cool" videos that are ironically terrible and immature, and the endless submission of porn/hentai quizzes (I remember that actually happened for a few days or so in the past). Although I think the adult/mature section is legit, since places like FYE have sections like those. At least Newgrounds doesn't parade it, and it's just a small link, unlike the larger FLASH PORTAL buttons.
Although the slow servers are in the past, and I occasionally get those server errors.
The blamming system I remember back then had a dedicated BLAM button, which I would've been more useful (obviously the mods would check the blammed flashes first before deleting it).
The rating system I actually wish it was more fine-tuned than its "None, Mild Excessive", and that reviewers can actually vote to see if the rating is appropriate for the flash or maybe even the reviewers choosing the rating as well. Obviously something that has to be beta-tested and all that.
I have to say, putting this up here takes a lot of guts, since some of the reviewers here are brutal for the wrong reasons or just plain mean. Not to mention that this is an insult to the community to some.
PS: I am a fan of your "12 FUs" series.
Author's Response:
Awesome to see a fan here. thanks for your input
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