I remember this way back, it was between 2001-2002 when I first watched it here on Newgrounds. I thought it was incredible. The majority of Flash movies from that time were usually very simple looking; but then, you have this standing out from the crowd. This video, along with many others, inspired me to get into Macromedia Flash MX and see what I can do.
Fast forward to December 2014. The video still holds up. The animation is still good like I remembered it way back then. Though the walking animation in the first scene was a bit wonky, but the subway fight scene was and still is amazing. I simply enjoyed watching it.
The only thing I can maybe see fault with is that there isn't any major improvements, I thought. Like the forementioned walking animation before he walked down the stairs being improved or something. Then again, I guess it is better to preserve than to alter it.
As for the audio, to be honest, I don't remember it all that well back then. But they sound good here at least.
Final words. Thanks for the memories of this video and the time when I shared it to all my friends (and my college professor in 2003-2004, who was impressed with your work). Good work, looking forward to the next project, whether it may be the constantly requested Genryu's Blade 2, or something different.
I am familiar with this fable, and I liked the adaptation overall. The art was nice, liked the animation, and the music was fitting. Although I thought the ending was out of place in terms of execution, since I liked the fact there wasn't any voice dialogue throughout, and it was somewhat hard to make out what she said. Maybe it would've worked better with thought bubbles showing the "what if" scenario in this case.
An old numbers joke, but one that is animated and pulled off very well. Excellent work.
It's an alright idle game, but it has a major problem: Stats only show up in the info box, and we have to mouse over the unit to see the necessary stats.. It would be nice and extremely helpful to see how much cash, number of units and their respective cost from the get go. Depending on the size of the font, there should be room in the boxes to display the quantity and cost (or unit availability).
Some improvements would be tightening up the interface, maybe add in a reset system of sorts, and a back button for if we decide not to invade the next location due to something like the lack of units.
Other than that, it's a decent game that just needs a lot of work done.
I remember playing this when it first came out a year ago, though I don't remember much about what happened. As for the game as it is now, I got a bit emotional there with a couple of "WTF?!" reactions at the dinner scene. I also may have shouted at the screen, "Dude! He's your son! Be supportive and happy, dammit!". Though with my personal experience with Asian parents (and my own) on certain matters, they're pretty headstrong in their views and would counter it.
Even though it's a game of half-truth, at least the emotional part feels genuine, which I thought was a key element for the game, so excellent job there. And a bit of a spoiler, I hope everything is going well for you.
I've also played this on my Galaxy Note II, and given the text messaging presentation, it really fits on mobile.
If there is one negative I have to point out, it's early on when the text "Touche, douche" appeared, the "e" was not displayed properly, while it was properly displayed in the 2014 version.
Now for the platforms I've used to play and test this:
Chrome on Win7 (PC): Froze the tab
Firefox on Win7: It works
Chrome on Win8.1 (Surface Pro 3): It works
Firefox on Win8.1: It works
Chrome on Galaxy Note II: It works
It's a decent little puzzler. The gameplay works quite well, and is challenging thanks to the limit of moves you can do. The downsides are the story/theme and the gameplay felt disconnected, and it is somewhat hard to tell apart the cyan and green apart (though this just might be my monitor.). Otherwise it's good.
I'll repost this on your Ludum Dare entry page.
Extremely fun to listen to!
Just from reading the author's comments of what the band is made of peaked my interests, but the song itself skyrocketed it.
It's very poppy, energetic, and fun to listen to. Although the popular negative definition of "Bukkake" would turn some heads.
I might use this song as an opener or closer in a future flash project just for its crazy energy.
I overall just love the song, it really sounded like you all had fun making this. And playing it in the game Audiosurf, it's just insane.
Love the game, love the music, love this new instrumental version. Again, this song MADE the game.
My only complaint is that you should've released it alongside with the vocal version if you had it in hand at the time, so that you wouldn't get those comments that misinterpret the song.
Thanks for your kind words.
I did have at the time but we had no idea it was going to be such a huge success :/
This is pretty good
That it, like I said, pretty good.
Thank you! :)
Excellent work there. The only main crit I can say is that Mercury's side felt dominating compared to Jupiter's.
As for the name...yeah, that's a tricky one. Like I've watched through Ultraman Orb, where his powers come from combining the powers of two Ultra Warriors, and the form names are based on the two's special attacks. Ultraman Geed does the same thing, but the names seem more "generic" for a lack of a better word. (Of course, there's the DBZ side of things.) I think one of the earlier comments had a good idea.
Keep it up, and I hope to see other fusions as well.
While looking good overall, the leg problems might lie more on how the shoes are drawn. I tend to have the same problem there as well.
newgrounds.com — Your #1 online entertainment & artist community! All your base are belong to us.