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omegafinal
The one-man show, Synsanoko Studios, producer of flash comics.

Chester Kwan @omegafinal

Age 38, Male

R.I.T.

Joined on 6/11/03

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Project BALROG and collaborative project release

Posted by omegafinal - April 3rd, 2011


(Been a long time since something "actual" I was involved in released. Last time was...Dec 31, 2009? I'm not counting the two in 2010, they are nothing but trailers and concept vids.)

First off, the flash version of a project I was a part of has been released here some time last week, late news I know. Unlike my other projects, Billy Bubbles has a Simpsons/Futurama art direction, which was done at the director's request. If you want to comment about the art, you are welcome to comment here since I cannot reply to reviews (because I'm not the one who uploaded the submission.).

Right now, I'm developing a flash game for the first time in almost five years. I wish I could overhaul everything, but going to be more of a "mod" in order to make the May 11 deadline, which marks the fifth year of me working on Flash projects in a serious manner*. (I blame my job, which includes operating a humidity oven.) Dubbed Project BALROG, which is stands for the absurd title "Battle Assister Lightning Revy ~Over Gemini~". It's inspired by games like Megaman and Castlevania, and mix in some Marvel vs Capcom and a couple of other games. Over at PAX East, I showed the project to Tom Fulp and that boost my morale. Lugging my 8-10 laptop all around the convention was worth it, although getting a Macbook Air is rather tempting after the con.

I'll be expanding on the assist system and special attacks from the last game I made, also hopefully add in some "limited" regenerative health and actual enemies to fight (one of the reasons why I stopped making games for so long is because I lost the damn file that has enemy generation and some cool enemy designs, and was thus devastated to the point of quitting. Yeah, my old self was relatively very whiny).

Against my better judgement, because I though it comes off as egotistical and wanting attention for myself. Here's a picture from PAX East showing that I showed Tom some of the assets for the game I am working on.

*The project in 2005 was a school project originally done in Macromedia Director MX 2004 and was ported to Flash, so I don't count it.

Project BALROG and collaborative project release


Comments

Nice tech designs, but I would like to see a playable demo sometime.

There might be one soon if I can get certain parts of it at least working.